Research disclaimer and funding sources.
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Data, methods, or conclusions presented here are intended only as preliminary reports. Final products may vary due to a number of reasons such as (but not limited to) selection criteria, discovered bugs, and different analysis strategies to maintain consistency across experiments.A substantial portion of the research that I present here was made possible by a Ramon y Cajal fellowship (RYC2005-447) funded in part by the Fondo Social Europeo. Support was also provided by by Grant IT-276-07 from the Basque Ministry ofScience and Grant PSI2008-00412/PSIC from the Spanish Ministry of Science and Innovation. Participation in the research by Samuel P. Leon was enabled by projects SEJ2007-67053/PSIC and BES-2008-003634from the Spanish Ministry of Science and Innovation.
Contact: DrJBN hotmail com
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Category Archives: Eye Tracking
Spectacular data on its way…
If the patterns we’re getting with our first 8 participants hold out, Anton & I shall have some spectacular data with the eye-tracker to post sometime next week. The tracker, in combination with the method is showing that people do … Continue reading
Next step: Confirming the eye-positioning as a CR
I’ve modified the game so that there are now two versions. One version has the US appear on the left between the red lines (red lines will not be shown in the game) and the other will have the US … Continue reading
Eye Tracking–What to do with missing data?
After some piddling with my program, I had it count missing data. I had about 20,000 points missing out of the half-million or so that I’m using. In short, about 4% of my data points were invalid (1% to 7% … Continue reading
Eye Tracking—Stuff that makes you crazy… >8-/
When I read in the raw data, I check each point to check if it is valid and flag it if there is a problem. Sometimes the tracker will lose the eyes, so during any period of measurement there is … Continue reading
Eye Tracker–Pupils revisited.
For a quick overview for those just joining, I am examining the results of an experiment on latent inhibition using a video-game method by developing a tool to rapidly view and group the eye-tracking data. Some of the data I’ve … Continue reading
Eye Tracker–Areas of interest, Hits.
For a quick overview for those just joining, I am examining the results of an experiment on latent inhibition using a video-game method by developing a tool to rapidly view and group the eye-tracking data. Some of the data I’ve … Continue reading
Eye Tracker—Areas of interest, scanpaths.
For a quick overview for those just joining, I am examining the results of an experiment on latent inhibition using a video-game method by developing a tool to rapidly view and group the eye-tracking data. Some of the data I’ve … Continue reading
Eye Tracker–Heat Map
Piddled around today a bit more & got my gaze point display to be a heat map. Not sure how these things are made, so I made it up as I went. First, I took every point that the eye … Continue reading
Eye Tracking–Pupil Data
In the previous post below I said that the graph tool in the lower left corner of the tool was producing some very interesting results. Now, I’m going to talk about what those results are. The graph is there to … Continue reading
Eye Tracker—Data exploration tool.
I’ve almost finished my data exploration tool. Well, finished is a very ambitious term. I’ve got a functioning prototype, a proof of concept with which I can do some rudimentary explorations. The bGaze too provided by SMI Vision is a … Continue reading